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- On Thu, 25 Jul 1996, Magnus Kollberg wrote:
-
- > > Now don't you think that's just a wee bit too ambitious... maybe we
- > > should get bad mood finished b4 we start thinking along the lines of
- > > quake :)
- >
- > I think you got me wrong here. I ment the intro, not the game. :-)
-
- I was actually referring to the texturemapped-polygon sprites that quake
- has - not the game itself...
-
- > I think you got me wrong again. :-) (it can be hard to follow me sometimes :-))
- > Noring (that's the name of a great coder) from NoCrew (a swedish demo crew and
- > the best in sweden, or? >;-)) had done a screen in a cool demo with a texturemapped
- > bird flying around and it's calculated in realtime. It has nothing to do with
- > the great picture that Graham did.
-
- oops, that was my mistake :)
- maybe I should log off and get some sleep...
-
-
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